In our hours of talking about Darkest Dungeon 2, neither of them belaboured the connection between its more hopeful metaphor and their own intense creative process – that they both feel the need to take risks to make a videogame that satisfies them. But when my first run inevitably goes to hell and I contemplate leaving my petty egomaniac plague doctor by the side of the road, I know I'll think back to how Chris Bourassa describes the feeling he hopes this sequel can evoke after Darkest Dungeon's bottomless nihilism.
"This game is more about trying to swim up, hoping you have enough air to break the surface, and the fear that you experience when you realise that it's just a little further out of reach each time," he says. "It's about trying to surface and trying to come to grips with your failures. But if you can manage to do it, there is a path to a better future." Or, at least, a path to a better trinket.
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Stuck trying to figure out how to carry Ceolbert out the cave in the AC Valhalla Bloody Path to Peace quest? You'll be hit with this challenge towards the end of the quest which is part of the Sciropescire story arc. Shortly after a boss fight, you'll have to locate Ceolbert, but he's nowhere to be found.
If you head to his camp, you'll be able to talk to the guards who will give you clues to his location. Head to the area and search the cave to find that Ceolbert has been hurt and you'll now be tasked with carrying him to Wesberie buy POE orbs .