UK-based startup Move AI has recently secured $10 million in seed funding, propelling its innovative smartphone app into the spotlight. This app, which transforms standard 2D videos into 3D motion capture models, has the potential to revolutionize traditional and resource-intensive methods of 3D motion capture in various industries like sports, film, TV, video games, and music videos.
Funding for Move AI has come from notable investors, including Play Ventures, Warner Music Group, RKKVC, Level2 Ventures, and Animoca Brands. Warner Music Group's involvement signifies the entertainment industry's keen interest in adopting Move AI's markerless motion capture technology for creating immersive music videos and innovative music performance experiences, such as holograms.
The core mission of Move AI is to democratize 3D animation, making it more accessible and affordable for creators. The funding is expected to drive efforts in reducing the cost of 3D animation, departing from traditional methods involving markers and specialized cameras.
Move AI's user-friendly iOS app allows users to position multiple smartphone cameras around the subject, with ongoing development for Android and digital camera support. The company has introduced a custom pricing model through the Move Pro subscription and updated its sign-up process for a smoother onboarding experience.
Move AI's latest offering, the "Move One" app, is designed for single-device 3D motion capture and is currently in its invitation-only beta testing phase. The app holds potential significance for the entertainment industry, particularly amidst looming strikes and increased demand for innovative solutions.
The startup's approach is set to reduce the cost of producing effects-driven content in various creative fields, making motion capture more accessible to amateurs and aspiring creators. CEO Tino Millar envisions a significant cost reduction—100 to 1,000 times cheaper—while maintaining quality.
However, concerns have been raised about potential misuse of the technology, including studios undercutting talent and privacy issues related to unauthorized captures of individuals. These considerations highlight the need for responsible and ethical use of emerging technologies in the entertainment landscape.