Today, we're doing a short and sweet summary of the Rogue class that will help you better decide on what class to experience.
Intro
What constitutes a Rogue stick out against another class?
Firstly, their maneuverability has simply no match with abilities like “Blade Shift” which moves you through enemies granting movement speed, “Shadow Step” to teleport you behind enemies, and “Dash”.
A rogue is generally squishier than other classes, however, you make up for it with the ability to evade damage quickly. As long as you keep an eye on your evasive maneuvers, it may be very difficult for enemies to break you. And when you receive a higher level hanging around, additionally, you will get great self-healing.
Abilities
Now, you will find six kinds of abilities the Rogue has.
First of all, you've your basic ones like Heart Seeker which shoots an arrow and boosts the crit chance from the target with a certain percentage.
Your core abilities, like Rapid Fire, can easily shoot 5 arrows consecutively.
Agility abilities are just like the ones I mentioned earlier. These are your evasive maneuvers.
You have immune abilities, that are similar to the way a Shaman of World of WarCraft imbues their weapons with the addition of effects for your weapon hits.
You have your ultimate skills, which are normally long cooldowns with extremely effective effects.
Then, your Subterfuge abilities versus such things as Traps, Stealth, and Damage Reduction abilities.
Playstyle
Next, let’s discuss the playstyle for any Rogue. You have the choice to either possess a melee or range build based on your preference and you will use one-handed weapons dual wielding as well as range weapons.
Now, range builds concentrate on evading enemies by slowing them down or dazing all of them with abilities like Smoke Grenade whereas melee builds tend to be more about burst damage windows involving defensive abilities, like Concealment, if I place you under the stealth or eventually from taking damage for 4 seconds.
When you’re playing a melee version of the Rogue, it’s about jumping inside doing loads and lots of damage, even jumping out after which rinse and repeat.
The Rogue has builds that are about a great bow for AOE grinding and single-target boss fights. They mainly excel much better than the other classes at single-target boss fights.
They have different weapon immune abilities like Shadow Imbuement that affects enemies having a debuff that explodes once the mob dies, dealing harm to all surrounding enemies. So, here's your AOE damage imbuement.
Cold Imbuement. You’re probably going to be by using this one when you’re utilizing a ranged weapon since your attacks will start to slow enemies.
Then, you've your Poison Imbuement that triggers your next two skills to use an additional 70% of the damage as poison damage which is great obviously for single-target boss fights.
They also provide some great ultimate abilities, like Shadow Clone, which induces a Shadow of yourself to mimic how you behave for 15 seconds, or Death Trap which deals huge AOE damage and can pull people in it.
Uniqueness Of Rogue
Now, what's unique about the Rogue may be the Specialization System, adding another layer of customizability to the class. Your options are Combo Points, Inner Sight, and Preparation and you will only pick one.
With Combo Points, your basic abilities generate Combo Points together with your skills after which you will consume assume these Combo Points along with other abilities for additional powerful effects.
Inner Sight marks enemies which will eventually fill your Inner Sight gauge or when it’s full, you'll have unlimited energy for any certain amount of seconds.
And lastly, we now have Preparation, which wasn’t on the beta, therefore we don’t fully realize what’s likely to look like at this time.
Another unique ability only Rogues have may be the discount ability. Other classes get automatically dismounted when attacked on the mount, but Rogues possess a little of the trick up their sleeves. They shoot a reign of arrows in mid-air every time they dismount.
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