Many cops create pressure in different ways. For instance, Turbo leave creates pressure through the purging of WoW Classic SoD Gold all the buffs that are on the chilled target while doing a ton of damage when combined when combined with Mortal Strike and of course when you're shearing the healer. Since all three of those actions create such a huge pressure, they don't require CC in order to take out.
There are other teams that depend more on CC rather than damage DeLanda until they are usually Spelke leaves such as the major lock Shaman. As this team has many players in control of the crowd and control, it is quite common that you will see Spelke leaves taking control of the entire team while seeking a good target to hit that isn't in position.
While both of these teams play in very different styles, they both have the same result , which is a lot of stress on the target and a chance to catch the tail. If a team cannot generate any pressure then it's very likely they'll succeed in landing HL and therefore creating the wrong team composition.
There are a variety of ways that damage is distributed depending on what teammates you've got. This is important to be aware of for a variety of reasons. For instance, let's say you're looking to play a retribution Paladin. This is a spec that has a great quantity of usefulness for their team on top of a decent sustained damage and a very massive amount of energy but also lacking an abundance of CC. This makes them pair well with any class who also is a big sharer of burst and would do even better if they included some CC Make a marksmanship Hunter the perfect choice for Cheap WoW SoD Gold them.