According to Wilson explained, Blizzard's way to avoid Diablo 4 Items this issue in Diablo 3 was to take control of the trading marketplace. It is also believed to be the motive behind the game's requirement for an ever-on internet connection. Wilson asserts that the second you give an offline client, hackers "got the game." So always online and auction houses were Blizzard's failed attempts at resolving issues from Diablo 2.
It was a while before launch in 2012, Diablo 3's auction house was seen as one of the most flaws of the game, being endlessly mocked and criticized by the players. However, getting rid of it wasn't easy in the least, not due to technical headaches. Instead, the reason it was delayed until removal for 2014 was due to the auction house a promise feature of the game that was printed on all its retail boxes as well as there were legal issues to cut it off.
"The reason we couldn't remove it as soon as we discovered it was a problem is legally, we were not sure that we could , despite it being advertised on the boxes," said Wilson. "So we had to wait a while to figure out all legal issues before we finally said 'OK, we think it's worth it to try it in the event of an action, but it's not that bad.'"
Funnily enough, when all is said and done, Wilson states that the auction house didn't achieve Blizzard enough money, pointing out that when it was worth more than 10 or 15 million dollars, Wilson would be "surprised." And , while this might sound like a large amount but that former Diablo 3 designer countered that World of Warcraft makes that sort of profit every few hours or so. Another designer on the panel laughed that, like usual you "always take the responsibility of lawyers." So yeah, the public was not thrilled and it didn't generate much profit. The whole thing Diablo 4 Boosting was a waste of time for everyone involved!